Java SE: Programming I Ed 2 Certification Training Course Overview

Java SE: Programming I is an entry-level course designed for programmers who are new to Java and who need to learn its concepts, language constructs, and data types. Included in the agenda are topics on exception handling, lambda expressions, and modular programming.

Target Audience:

  • Developer
  • Implementer
  • System Integrator
  • Systems Administrator

Java SE: Programming I Ed 2 (40 Hours) Download Course Contents

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01 - 05 Nov GTR 09:00 AM - 05:00 PM CST
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06 - 10 Dec GTR 09:00 AM - 05:00 PM CST
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Course Modules

Module 1: What is a Java Program
  • Key features of the Java language
  • Java technology and development environment
  • Running and testing a Java program
Module 2: Creating a Java Main class
  • Java classes
  • The Main method
  • Adding a Main method
Module 3: Data in the Cart
  • Introducing variables
  • Working with strings
  • Working with numbers
  • Manipulating numeric data
Module 4: Managing Multiple Items
  • Working with conditions
  • Using IF statements
  • Working with a list of items
  • Processing a list of items
Module 5: Describing Objects and Classes
  • Working with objects and classes
  • Defining fields and methods
  • Declaring, instantiating, and initializing objects
  • Working with object references
  • Doing more with arrays
Module 6: Manipulating and Formatting the Data in Your Program
  • Using the String class
  • Using the Java API docs
  • Using the StringBuilder class
  • More about primitive data types
  • More numeric operators
  • Promoting and casting variables
Module 7: Creating and Using Methods
  • Using methods
  • Method arguments and return values
  • Static methods and variables
  • How arguments are passed to a method
  • Overloading a method
Module 8: Creating and Using Methods
  • Access control
  • Encapsulation
  • Overloading constructors
Module 9: More on Conditionals
  • Relational and conditional operators
  • More ways to use IF/ELSE constructs
  • Using switch statements
  • Using the Netbeans debugger
Module 10: More on Arrays and Loops
  • Working with dates
  • Parsing the args array
  • Two-dimensional arrays
  • Alternate looping constructs
  • Nesting loops
  • The ArrayList class
Module 11: Using Inheritance
  • Overview
  • Working with subclasses and superclasses
  • Overriding methods in the superclass
  • Creating and extending abstract classes
Module 12: Using Interfaces
  • Polymorphism
  • Polymorphism in the JDK foundation classes
  • Using interfaces
  • Local-variable type inference
  • Using the List interface
  • Introducing Lambda expressions
Module 13: Handling Exceptions
  • Overview
  • Propagation of exceptions
  • Catching and throwing exceptions
  • Handling multiple exceptions and errors
Module 14: Deploying and Maintaining the Soccer Application
  • Packages, JARs, architecture
  • Application modification and requirements
Module 15: Understanding Modules
  • The Module system
  • JARs
  • Module declarations
  • Modular JDK
Module 16: Jshell
  • Testing code
  • JShell basics
  • JShell in an IDE
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Course Prerequisites
  • Basic Computer Knowledge.
  • Write Java code that uses variables, arrays, conditional and loop constructs of achieve program objectives
  • Identify modular programming principles
  • Access and create static fields and methods
  • Encapsulate a class using access modifiers and overloaded constructors
  • Manipulate numeric, text, and string data using appropriate Java operators
  • Set environment variables to allow the Java compiler and runtime executables to function properly
  • Create simple Java classes and use object references to access fields and methods in a class
  • Demonstrate polymorphism by implementing a Java interface
  • Handle a checked exception in a Java application
  • Use a Predicate Lambda expression as the argument to a method
  • Define and implement a simple class hierarchy that supports application requirements


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