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Metaverse VR with Unity Course Overview

Metaverse VR with Unity Course Overview

The Metaverse VR with Unity course offers a comprehensive dive into the world of Mixed Reality (MR), including Virtual Reality (VR) and Augmented Reality (AR). The curriculum begins with an introduction to these immersive technologies, exploring their history and modern applications. As learners progress, they will gain hands-on experience with the necessary hardware and software, and understand the fundamentals of interaction within virtual environments.

Through a series of modules, students will learn to create various types of holographic applications, utilize Unity 3D for development, and master the use of game objects, models, materials, and textures. The course emphasizes the creation of interactive worlds, incorporating elements such as collision, prefabs, user interfaces, and animations to enrich the user experience.

Learners will also explore audio integration, particle systems, and the intricacies of publishing and deploying their creations. With practical VR project examples and a focus on developing standalone Unity Metaverse experiences, participants will build foundational skills for crafting engaging content and contribute to the evolving virtual landscape. This course is a stepping stone for anyone aiming to enter the Metaverse development space, offering knowledge on working with cutting-edge technologies like Oculus Rift and preparing them for future advancements in this dynamic field.

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  • Live Training (Duration : 80 Hours)
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  • Live Training (Duration : 80 Hours)
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Free Pre-requisite Training

Join a free session to assess your readiness for the course. This session will help you understand the course structure and evaluate your current knowledge level to start with confidence.

Assessments (Qubits)

Take assessments to measure your progress clearly. Koenig's Qubits assessments identify your strengths and areas for improvement, helping you focus effectively on your learning goals.

Post Training Reports

Receive comprehensive post-training reports summarizing your performance. These reports offer clear feedback and recommendations to help you confidently take the next steps in your learning journey.

Class Recordings

Get access to class recordings anytime. These recordings let you revisit key concepts and ensure you never miss important details, supporting your learning even after class ends.

Free Lab Extensions

Extend your lab time at no extra cost. With free lab extensions, you get additional practice to sharpen your skills, ensuring thorough understanding and mastery of practical tasks.

Free Revision Classes

Join our free revision classes to reinforce your learning. These classes revisit important topics, clarify doubts, and help solidify your understanding for better training outcomes.

Inclusions in Koenig's Learning Stack may vary as per policies of OEMs

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♱ Excluding VAT/GST

You can request classroom training in any city on any date by Requesting More Information

Inclusions in Koenig's Learning Stack may vary as per policies of OEMs

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Target Audience for Metaverse VR with Unity

Metaverse VR with Unity is a comprehensive course designed for individuals interested in creating immersive AR/VR experiences using Unity 3D.


Target Audience:


  • AR/VR Developers
  • Game Designers
  • Unity Developers
  • Software Developers interested in AR/VR
  • 3D Artists and Animators
  • Technical Artists
  • Interaction Designers
  • UI/UX Designers
  • Product Managers overseeing AR/VR projects
  • Entrepreneurs looking to enter the Metaverse market
  • Hobbyists and Enthusiasts in AR/VR technology
  • Students pursuing a career in game development or AR/VR
  • Educators and Trainers specializing in AR/VR curriculum
  • Researchers in Human-Computer Interaction (HCI)
  • Professionals in Simulation and Training industries
  • Architects and Engineers interested in VR for visualization


Learning Objectives - What you will Learn in this Metaverse VR with Unity?

  1. This Metaverse VR with Unity course equips learners with the skills to create immersive AR, VR, and Mixed Reality experiences using Unity 3D.

  2. Learning Objectives and Outcomes:

  • Understand the fundamentals of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality, and their modern applications.
  • Gain knowledge of the hardware and software ecosystems that underpin immersive technologies.
  • Learn the Unity Editor interface and navigation to create 3D environments.
  • Acquire the ability to construct game objects and understand the principles of dimensions, coordinate systems, and transforms.
  • Develop skills in creating realistic models, materials, textures, and terrains for virtual worlds.
  • Implement environmental effects, character controllers, and understand how to generate natural elements like trees and grass in Unity.
  • Master the use of Unity's camera systems, lighting, and layer-based interactions to enhance visual fidelity and user experience.
  • Design, build, and playtest interactive worlds with a focus on game world creation and applying gamification principles.
  • Handle collisions, physics, and object interactions using Rigidbodies, Raycasting, and Unity's Collision and Trigger systems.
  • Create sophisticated user interfaces, animations, particle systems, and audio implementations suitable for VR experiences.
  • Understand the process of publishing and deploying projects, managing scenes, and persisting data in Unity.
  • Explore VR project examples with Oculus Rift, including gaze control, AI controllers, UI integration, and SDK usage.
  • Develop standalone Unity Metaverse experiences from scratch, incorporating SDKs, multiplayer functionality, VR movement, and avatar selection systems.

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