The Advanced JavaScript With TypeScript course is designed to provide a comprehensive understanding of sophisticated JavaScript concepts, going beyond the basics to explore objects, functions, Asynchronous patterns, ES6 features, and the powerful typing system of TypeScript. In Module 1: Advanced JavaScript: Objects and Functions, learners delve into Object-oriented programming in JavaScript, examining Inheritance, the Prototype chain, and the distinctions between primitives and objects. They also learn about first-class functions, including how to pass functions as arguments and use them as return values, as well as the utility of Immediately Invoked Function Expressions (IIFEs).
As the course progresses through modules on Asynchronous JavaScript and ES6, participants are equipped to write more maintainable and efficient code. Module 4: TypeScript introduces TypeScript advanced concepts, enhancing JavaScript with Static typing, and covering object-oriented principles in TypeScript, including Classes, Interfaces, and Access modifiers. This course is ideal for those aiming to master modern JavaScript development, ensuring they are well-versed in TypeScript advanced features to improve code quality and collaboration in complex projects.
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♱ Excluding VAT/GST
Classroom Training price is on request
You can request classroom training in any city on any date by Requesting More Information
Certainly! Below are the minimum required prerequisites for students wishing to successfully undertake the Advanced JavaScript With TypeScript course:
Please note that while the course is designed to cover advanced topics, having a solid grasp of the essentials outlined above will ensure a smoother learning experience and enable you to fully benefit from the course content.
The Advanced JavaScript with TypeScript course equips developers with cutting-edge web programming skills and modern best practices.
Target Audience for the Advanced JavaScript with TypeScript Course:
Gain mastery in advanced JavaScript features and TypeScript, enhancing your web development skills with object-oriented principles, asynchronous programming, ES6 enhancements, and strong typing for robust applications.
Functions in programming are reusable blocks of code designed to perform a specific task. Once defined, a function can be called as many times as needed, improving code readability and reducing redundancy. Functions can accept inputs, known as parameters, and may return a value. They are fundamental in building modular and maintainable code. In the context of TypeScript, an advanced language built on JavaScript, functions can leverage strong typing, default parameters, and rest parameters to create robust and effective software applications.
Asynchronous patterns in programming manage tasks by allowing multiple processes to run concurrently without waiting for each to complete before starting another. This enhances efficiency, enabling applications, especially web applications, to perform time-consuming tasks like data fetching and file processing in the background. As a result, the user interface remains responsive, improving user experience. In languages like TypeScript, asynchronous patterns are implemented using features such as Promises and async/await, facilitating better control over these concurrent operations and handling errors more effectively.
Objects in programming are data structures that represent real-world entities or concepts. Each object typically combines related data, known as properties, with functions, called methods, that can operate on the data. Objects encapsulate attributes and behaviors making code more modular and easier to understand and maintain. In object-oriented programming languages like TypeScript, objects are the fundamental building blocks used to build applications. TypeScript, with its static typing, enhances objects' integrity and robustness by ensuring that properties and methods meet specified types, thus preventing common errors in complex applications.
ES6, or ECMAScript 6, introduces several advanced features that make JavaScript development more efficient and manageable. These include let and const for block-scoped variable declarations, arrow functions for shorter function syntax, template literals for easier string interpolation, and classes for clearer object-oriented programming. Additional features like promises for better asynchronous programming, and modules for encapsulating code, enhance the scalability and maintainability of software projects. ES6 aims to simplify the writing of complex applications and improve overall code readability and functionality.
Object-oriented programming (OOP) is a method of software design and development that organizes code into classes and objects. In OOP, an object represents an instance of a class, where the class defines the structure (attributes) and behaviors (methods) that the objects created from it can perform. This approach makes programming modular, enabling easier debugging, updating, and reusing of code. By encapsulating code into distinct objects, OOP also helps in maintaining security and managing large software projects more efficiently. The aim is to make programming mimic real-world entities, which simplifies the development process and enhances code clarity and reuse.
Inheritance in programming, especially in object-oriented languages, is a mechanism where a new class derives attributes and behaviors (methods) from an existing class. This promotes code reusability and makes the software easier to develop and maintain. By using inheritance, programmers can create a new class with modified or additional features without altering the original class. Essentially, it fosters a hierarchical classification where general attributes are defined in a base (parent) class, and more specific attributes are added in derived (child) classes.
The prototype chain in JavaScript is a core concept that adresses how objects inherit properties and methods. Every object has a link to a prototype object from which it can inherit features. When you try to access a property on an object, the JavaScript engine first looks at the object itself. If it doesn’t find the property there, it checks the object's prototype, then the prototype’s prototype, and so on up the chain until it either finds the specified property or reaches the end of the chain. This mechanism allows for object properties and methods to be shared and reused efficiently.
In programming, primitives are basic data types like numbers, booleans, and strings, directly represented at the lowest level of the language. They are not objects and have no methods. Objects, on the other hand, are complex data structures that contain data and functions to manipulate that data. In languages like TypeScript, which is an advanced superset of JavaScript, you can use both primitives and objects to build applications. While primitives are efficient for simple operations, objects offer more flexibility and functionality when constructing more complex software applications.
First-class functions are a concept in programming where functions are treated like any other variable. This means you can assign a function to a variable, pass it as an argument to other functions, return it as a value from another function, and generally use functions as a first-class citizen within the programming environment. This capability provides a higher level of flexibility and abstraction, making code more reusable and expressive. It's a fundamental feature in many programming languages, enabling advanced techniques like higher-order functions and functional programming styles.
Immediately Invoked Function Expressions (IIFEs) are a JavaScript programming pattern where functions are defined and then executed right away. By wrapping the function in parentheses immediately followed by another set of parentheses, the function runs as soon as it’s defined. This technique is useful for creating private variables and avoiding pollution of the global scope, which means it helps keep variables contained within the function without affecting the wider application. IIFEs are particularly handy in situations where you need to run some code immediately without leaving any footprint on the global environment.
Static typing is a feature in programming languages like TypeScript where the type of a variable (such as number, string, or object) is known and enforced at compile-time, before the code is executed. This means errors related to type mismatches can be caught early in the development process, making the code safer and reducing runtime errors. This approach contrasts with dynamic typing, where types are determined at runtime and can be more flexible but also more prone to errors. Static typing helps developers write more predictable and maintainable code, especially in complex or large-scale software projects.
Classes in programming are blueprints for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). A class defines the structure and behaviors that the created objects all share. An instance of a class is an object, with properties and methods as defined by the class. This concept is central to object-oriented programming, facilitating code reuse, scalability, and efficiency. Classes help in encapsulating data for the objects, ensuring that data structures are used predictably and making the code easier to write, test, and maintain.
Interfaces in programming define a contract for what methods and properties a class should implement, without specifying how these methods and properties should be implemented. This is essential for creating systems that are modular and maintainable. In TypeScript, an advanced, statically-typed language, interfaces help ensure that objects conform to specific structures. By using interfaces, software developers can create predictable and scalable code structures which aid in large-scale application development, allowing for better team collaboration and code reliability. Essentially, they act as a blueprint for classes or objects, guiding developers in crafting consistent, robust software solutions.
Access modifiers in programming define who can use certain parts of your code like classes or methods. Think of them as keys to a set of rooms. In public, anyone can access the room. Private means it’s just you. Protected is like private, but with permissions for certain guests (child classes). These modifiers help manage how data is used and keep it safe, ensuring that no unexpected part of your program can change or misuse the sensitive parts. They are fundamental in maintaining the integrity and security of data in object-oriented programming languages.
The Advanced JavaScript with TypeScript course equips developers with cutting-edge web programming skills and modern best practices.
Target Audience for the Advanced JavaScript with TypeScript Course:
Gain mastery in advanced JavaScript features and TypeScript, enhancing your web development skills with object-oriented principles, asynchronous programming, ES6 enhancements, and strong typing for robust applications.