Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens/Unity Certified Associates

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Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens Course Overview

HoloLens, Microsoft’s groundbreaking reality headset also known as Mixed Reality, overlaps holograms into a user’s vision of their environment. One gets to discover a new world by combining Virtual Reality & Augment Reality through HoloLens. It transforms the way we work and interact with the virtual world. This course introduces and demystifies the HoloLens platform and familiarizes you to new ways you can interact with computers (Mixed Reality). One gets an insight as the course takes you through the expedition of creating four independent examples using Unity 3D. you get to learn and implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze.

Audience: The course is ideal for:

  • Innovation & technology managers
  • All designers looking to create in a new medium
  • Project & product managers looking to work with 3D artists and developers
  • Media and advertising producers
  • Animators, developers, 3D artists
  • Film and videographers
  • Creative directors looking to improve knowledge
  • Augment Reality and Virtual Reality enthusiasts and hobbyists

This is a Rare Course and it can be take up to 3 weeks to arrange the training.

The 1-on-1 Advantage
Methodology
Flexible Dates
  • • Choose Start Date
  • • Reschedule After Booking
  • • Weekend / Evening Option
4-Hour Sessions

You will learn:

INTRODUCTION TO Mixed Reality (AR & VR)
  • What is Virtual Reality (VR)
  • What is Augmented reality(AR)
  • What is Mixed Reality
  • Modern VR/AR experiences
  • History
  • Hardware
  • Software
  • Interaction fundamental
  • Enhanced environment apps
  • Virtual environment apps
  • Blended environment apps
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool
  • Flythrough Mode
  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects
  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures
  • Shaders
  • Materials
  • Shaders Revisited
  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures
  • Importing Terrain Assets
  • Texturing Terrain
  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World
  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos
  • Cookies
  • Cameras
  • Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers
  • Working with Layers
  • Using Layers
  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts
  • Connecting the Scripts Together
  • Playtesting
  • Scripts
  • Creating Scripts
  • Attaching a Script
  • Anatomy of a Basic Script
  • The Using Section
  • The Class Declaration Section
  • The Class Contents
  • Variables
  • Creating Variables
  • Variable Scope
  • Public and Private
  • Operators
  • Arithmetic Operators
  • Assignment Operators
  • Equality Operators
  • Logical Operators
  • Conditionals
  • The if Statement
  • The if / else Statement
  • The if / else if Statement
  • Iteration
  • The while Loop
  • The for Loop
  • Methods
  • Anatomy of a Method
  • Writing Methods
  • Using Methods
  • Input
  • Input Basics
  • Input Scripting
  • Specific Key Input
  • Mouse Input
  • Accessing Local Components
  • Using GetComponent
  • The Transform
  • Accessing Other Objects
  • Finding Other Objects
  • Modifying Object Components
  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting
  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code
  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space
  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Collision Module
  • Sub Emitter Module
  • Texture Sheet Module
  • Renderer Module
  • The Curve Editor
  • Animation Basics
  • The Rig
  • The Animation
  • Animation Types
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor
  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators
  • The Player
  • Coins
  • The Colored Coins
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game
  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings
  • Introduction to Microsoft HoloLens with Emulator
  • Working with Microsoft HoloLens SDK
  • Understanding Holograms Gaze, Gesture and voice control
  • Creating Spatial Mapping using Hololens
  • Implement a user interface in Mixed Reality
  • Build and Share Projects from Unity3D
Live Online Training (Duration : 40 Hours) Fee On Request
We Offer :
  • 1-on-1 Public - Select your own start date. Other students can be merged.
  • 1-on-1 Private - Select your own start date. You will be the only student in the class.

4 Hours
8 Hours
Week Days
Weekend

Start Time : At any time

12 AM
12 PM

1-On-1 Training is Guaranteed to Run (GTR)
Group Training
Date On Request
Physical Classroom Training with 4 hours /8 hours option is available. Enquire Now!
Ultra-Fast Track

If you can't spare 40 hours. We can offer you an Ultra-Fast Track for 20 hours
Enquire Now!

Course Prerequisites

Basic Knowledge of Operating system Windows OS

Upon Completion of this Course, you will accomplish following:-

  • Learn concept of Mixed reality
  • Have an overview of the developments in Virtual Reality and Augment Reality over the years
  • Get acquainted with hardware and software requirements for Mixed reality
  • Install and configure Unity Engine
  • Build a terrain in Unity using the built in terrain tool set
  • Understand raycasting and rigidbody
  • Learn unity particle systems for enhanced effects
  • Create the user interface for a virtual environment
  • Deploy a scene on HoloLens Emulator
  • Configure HoloLens
  • Deploy a scene on HoloLens

Give an edge to your career with Other Technologies certification training courses. Students can join the classes for Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens Training & Certification Course at Koenig Campus located at New Delhi, Bengaluru, Shimla, Goa, Dehradun, Dubai & Instructor-Led Online.

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FAQ's


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The Fee includes:
  • Courseware
  • Testing Via Qubits
  • Remote Labs
Yes, Koenig Solutions is a Unity Learning Partner
Schedule for Group Training is decided by Koenig. Schedule for 1-on-1 is decided by you.
In 1-on-1 you can select your own schedule, other students can be merged but you select the schedule. Choose 1-on-1 if published schedule do not meet your requirement. If you also want a private session, opt for 1-on-1 Public.
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No, it is not included.
In both, you choose the schedule. In public, other participants can join, Private other participants want to join.
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