Virtual Reality with Unity Engine & Google Cardboard and Oculus Rift Course

Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift Certification Training Course Overview

Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift. This Virtual Reality course will give you the fundamental knowledge of the exponentially growing technology of virtual reality and its industrial applications.

This Virtual Reality training on Unity Engine is designed for Virtual Reality Enthusiasts and Aspiring Game developers who wish to delve deeper into the future of VR world.

This course prepares you for Exam Certified User: VR Developer. Test your current knowledge Qubits42

Virtual Reality with Unity Engine & Google Cardboard and Oculus Rift Course (Duration : 40 Hours) Download Course Contents

Live Virtual Classroom Fee On Request
Group Training Date On Request
1-on-1 Training (GTR)
4 Hours
8 Hours
Week Days
Weekend

Start Time : At any time

12 AM
12 PM

GTR=Guaranteed to Run
Classroom Training (Available: London, Dubai, India, Sydney, Vancouver)
Duration : On Request
Fee : On Request
On Request
Special Solutions for Corporate Clients! Click here
Hire Our Trainers! Click here

Course Modules

Module 1: INTRODUCTION TO VR
  • What is virtual reality
  • Modern VR experiences
  • History
Module 2: OVERVIEW
  • Hardware
  • Software
  • Human physiology and perception
Module 3: VISUAL PERCEPTION
  • Perception of depth
  • Perception of motion
  • Perception of colour
  • Combining sources of information
Module 4: Introduction to Unity
  • Getting to Know the Unity Editor
  • Navigating the Unity Scene View
Module 5: Game Objects
  • Dimensions and Coordinate Systems
  • Game Objects
  • Transforms
Module 6: Models, Materials, and Textures
  • The Basics of Models
  • Textures, Shaders, and Materials
Module 7: 3D Terrain
  • Terrain Generation
  • Terrain Textures
Module 8: Environments
  • Generating Trees and Grass
  • Environment Effects
  • Character Controllers
Module 9: Lights and Cameras
  • Lights
  • Cameras
  • Layers
Module 10: Lights and Cameras
  • Design
  • Creating the Game World
  • Gamification
  • Playtesting
Module 11: Collision
  • Rigidbodies
  • Collision
  • Triggers
  • Raycasting
Module 12: Prefabs
  • Prefab Basics
  • Working with Prefabs
Module 13: User Interfaces
  • Basic UI Principles
  • The Canvas
  • UI Elements
  • Canvas Render Modes
Module 14: Particle Systems
  • Particles
  • Particle System Modules
  • The Curve Editor
Module 15: Animations
  • Animation Basics
  • Animation Types
  • Animation Tools
Module 16: Animators
  • Animator Basics
  • Configuring Your Assets
  • Creating an Animator
  • Scripting Animators
Module 17: Audio
  • Audio Basics
  • Audio Sources
  • Audio Scripting
Module 18: Game Coin Collection
  • Design
  • The Arena
  • Game Entities
  • The Control Objects
  • Improving the Game
Module 19: Publish and Deploy
  • Managing Scenes
  • Persisting Data and Objects
  • Unity Player Settings
  • Building Your Game
Module 20: VR Projects Examples
  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets
Modue 21: Unity Integration with VR (OCULUS RIFT)
  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration package
Download Course Contents

Request More Information

Course Prerequisites
  • Basic knowledge of Photoshop, 3D animation and C#.

Upon Completion of this Course, you will accomplish following:-

  • Understanding the concept of virtual reality
  • Overview of the developments in virtual reality over the years
  • Getting acquainted with hardware and software requirements for virtual reality
  • Understanding the physiological aspects and perception
  • Installing and configuring Unity Engine
  • Learning sprites and physics joints in Unity
  • Building a terrain in Unity using the built in terrain tool set
  • Understanding raycasting and rigidbody
  • Deploying a scene on Google Cardboard
  • Learning unity particle systems for enhanced effects
  • Creating the user interface for a virtual environment
  • Configuration of Oculus Rift
  • Installing the Oculus software development kit
  • Deploying a scene on Oculus Rift

Give an edge to your career with Other Technologies certification training courses. Students can join the classes for Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift at Koenig Campus located at New Delhi, Bengaluru, Shimla, Goa, Dehradun, Dubai & Instructor-Led Online.

FAQ's


Yes, fee excludes local taxes.