Unreal Engine Certification Training Course Overview

It’s the ideal time to advance your Unreal Engine skills whether you're simply beginning with Unreal or looking to unlock more of its power, our expert hands-on training courses will assist you learn the core fundamentals you need. After completion of this course you will be able to learn the basics of optimization for real-time pipelines, importing data, creating materials, lighting, and adding interactivity with the Blueprints Visual Scripting system.
 
This course gives a beginning stage by introducing you to the interface, workflow, and many of the editors and tools Unreal Engine 4 has to offer. It will assist you with getting a solid establishment you can later build on, and it will spark your interest to explore Unreal Engine and game design further. Every section is intended to get you fully operational rapidly in key zones.

Unreal Engine Courses (Duration : 40 Hours) Download Course Contents

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Course Modules

Module 1: Introducing Unreal Engine 4
  • Installing Unreal
  • Creating Your First Project
  • Learning the Interface
  • View Modes and Visualizers
  • Playing a Level
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 2: Understanding the Gameplay Framework
  • Available Resources
  • Asset References and the Reference Viewer
  • Gameplay Framework
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 3: Coordinates, Transforms, Units, and Organization
  • Understanding Cartesian Coordinates Working with Transforms
  • Assessing Units and Measurements
  • Organizing a Scene
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 4: Working with Static Mesh Actors
  • Static Mesh Assets
  • Static Mesh Editor
  • Viewing UV Layouts
  • Collision Hulls
  • Static Mesh Actors
  • Summary
  • Q&A
  • Exercise
Module 5: Applying Lighting and Rendering
  • Learning Light Terminology
  • Understanding Light Types
  • Using Light Properties
  • Building Lighting
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 6: Using Materials
  • Understanding Materials
  • Physically Based Rendering (PBR)
  • Material Input Types
  • Creating Textures
  • Making a Material
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 7: Using Audio System Elements
  • Introducing Audio Basics
  • Using Sound Actors
  • Controlling Sounds with Audio Volumes
  • Table of Contents
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 8: Creating Landscapes and Foliage
  • Working with Landscapes
  • Sculpting Shapes and Volumes
  • Using Foliage
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 9: World Building
  • Building Worlds
  • World Building Process
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 10: Crafting Effects with Particle Systems
  • Understanding Particles and Data Types
  • Working with Cascade
  • Using Common Modules
  • Setting Up Materials for Particles
  • Triggering Particle Systems
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 11: Using Skeletal Mesh Actors
  • Defining Skeletal Meshes
  • Importing Skeletal Meshes
  • Learning Persona
  • Using Skeletal Mesh Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 12: Matinee and Cinematics
  • Matinee Actors
  • Matinee Editor
  • Curve Editor
  • Working with Other Tracks
  • Working with Cameras in Matinee
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 13: Learning to Work with Physics
  • Using Physics in UE4
  • Simulating Physics
  • Using Physical Materials
  • Working with Constraints
  • Using Force Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 14: Introducing Blueprint Visual Scripting System
  • Visual Scripting Basics
  • Understanding the Blueprint Editor
  • Fundamental Concepts in Scripting
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 15: Working with Level Blueprints
  • Actor Collision Settings
  • Assigning Actors to Events
  • Assigning Actors to Reference Variables
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 16: Working with Blueprint Classes
  • Using Blueprint Classes
  • The Blueprint Editor Interface
  • Working with the Components
  • Working with the Timeline
  • Scripting a Pulsating Light
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 17: Using Editable Variables and the Construction Script
  • Setting Up
  • Making Editable Variables
  • Using the Construction Script
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 18: Making Key Input Events and Spawning Actors
  • Why Spawning Is Important
  • Creating a Blueprint Class to Spawn
  • Setting Up the Spawner Blueprint
  • Spawning an Actor from a Class
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 19: Making an Action Encounter
  • Project Game Modes
  • Knowing Characters’ Abilities
  • Using Blueprint Classes
  • Actor and Component Tags
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 20: Creating an Arcade Shooter: Input Systems and Pawns
  • Identifying Requirements with a Design Summary
  • Creating a Game Project
  • Creating a Custom Game Mode
  • Creating a Custom Pawn and Player Controller
  • Controlling a Pawn’s Movement
  • Setting Up a Fixed Camera
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 21: Creating an Arcade Shooter: Obstacles and Pickups
  • Creating an Obstacle Base Class
  • Making Your Obstacle Move
  • Damaging the Pawn
  • Restarting the Game on Death
  • Creating a Health Pickup
  • Creating an Actor Spawner
  • Cleaning Up Old Obstacles
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 22: Working with UMG
  • Creating a Widget Blueprint
  • Navigating the UMG Interface
  • Creating a Start Menu
  • Sample Menu System
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 23: Making an Executable
  • Cooking Content
  • Packaging a Project for Windows
  • Resources for Android and iOS Packaging
  • Accessing Advanced Packaging Settings
  • Summary
  • Q&A
  • Workshop
  • Exercise
Module 24: Working with Mobile
  • Developing for Mobile Devices
  • Using Touch
  • Using a Device’s Motion Data
  • Summary
  • Q&A
  • Workshop
  • Exercise
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Course Prerequisites
  • Basic Computer Knowledge.

After completion of this course; you will learn following:-

  • Learn game development, create games & run them on the Unreal Engine 4
  • Define custom inputs & movements to control characters
  • Build practical looking environments for games to take place in
  • Script logic to characterize gameplay without needing to know how to code

FAQ's


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