Unreal Engine Course Overview

It’s the ideal time to advance your Unreal Engine skills whether you're simply beginning with Unreal or looking to unlock more of its power, our expert hands-on training courses will assist you learn the core fundamentals you need. After completion of this course you will be able to learn the basics of optimization for real-time pipelines, importing data, creating materials, lighting, and adding interactivity with the Blueprints Visual Scripting system.
 
This course gives a beginning stage by introducing you to the interface, workflow, and many of the editors and tools Unreal Engine 4 has to offer. It will assist you with getting a solid establishment you can later build on, and it will spark your interest to explore Unreal Engine and game design further. Every section is intended to get you fully operational rapidly in key zones.

This is a Rare Course and it can be take up to 3 weeks to arrange the training.

The 1-on-1 Advantage
Methodology
Flexible Dates
  • • Choose Start Date
  • • Reschedule After Booking
  • • Weekend / Evening Option
4-Hour Sessions

You will learn:

Module 1: Introducing Unreal Engine 4
  • Installing Unreal
  • Creating Your First Project
  • Learning the Interface
  • View Modes and Visualizers
  • Playing a Level
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Available Resources
  • Asset References and the Reference Viewer
  • Gameplay Framework
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Cartesian Coordinates Working with Transforms
  • Assessing Units and Measurements
  • Organizing a Scene
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Static Mesh Assets
  • Static Mesh Editor
  • Viewing UV Layouts
  • Collision Hulls
  • Static Mesh Actors
  • Summary
  • Q&A
  • Exercise
  • Learning Light Terminology
  • Understanding Light Types
  • Using Light Properties
  • Building Lighting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Materials
  • Physically Based Rendering (PBR)
  • Material Input Types
  • Creating Textures
  • Making a Material
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Introducing Audio Basics
  • Using Sound Actors
  • Controlling Sounds with Audio Volumes
  • Table of Contents
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Working with Landscapes
  • Sculpting Shapes and Volumes
  • Using Foliage
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Building Worlds
  • World Building Process
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Particles and Data Types
  • Working with Cascade
  • Using Common Modules
  • Setting Up Materials for Particles
  • Triggering Particle Systems
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Defining Skeletal Meshes
  • Importing Skeletal Meshes
  • Learning Persona
  • Using Skeletal Mesh Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Matinee Actors
  • Matinee Editor
  • Curve Editor
  • Working with Other Tracks
  • Working with Cameras in Matinee
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Physics in UE4
  • Simulating Physics
  • Using Physical Materials
  • Working with Constraints
  • Using Force Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Visual Scripting Basics
  • Understanding the Blueprint Editor
  • Fundamental Concepts in Scripting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Actor Collision Settings
  • Assigning Actors to Events
  • Assigning Actors to Reference Variables
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Blueprint Classes
  • The Blueprint Editor Interface
  • Working with the Components
  • Working with the Timeline
  • Scripting a Pulsating Light
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Setting Up
  • Making Editable Variables
  • Using the Construction Script
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Why Spawning Is Important
  • Creating a Blueprint Class to Spawn
  • Setting Up the Spawner Blueprint
  • Spawning an Actor from a Class
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Project Game Modes
  • Knowing Characters’ Abilities
  • Using Blueprint Classes
  • Actor and Component Tags
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Identifying Requirements with a Design Summary
  • Creating a Game Project
  • Creating a Custom Game Mode
  • Creating a Custom Pawn and Player Controller
  • Controlling a Pawn’s Movement
  • Setting Up a Fixed Camera
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating an Obstacle Base Class
  • Making Your Obstacle Move
  • Damaging the Pawn
  • Restarting the Game on Death
  • Creating a Health Pickup
  • Creating an Actor Spawner
  • Cleaning Up Old Obstacles
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating a Widget Blueprint
  • Navigating the UMG Interface
  • Creating a Start Menu
  • Sample Menu System
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Cooking Content
  • Packaging a Project for Windows
  • Resources for Android and iOS Packaging
  • Accessing Advanced Packaging Settings
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Developing for Mobile Devices
  • Using Touch
  • Using a Device’s Motion Data
  • Summary
  • Q&A
  • Workshop
  • Exercise
Live Online Training (Duration : 40 Hours) 550 + If you accept merging of other students. Per Participant
We Offer :
  • 1-on-1 Public - Select your own start date. Other students can be merged.
  • 1-on-1 Private - Select your own start date. You will be the only student in the class.

4 Hours
8 Hours
Ultra-Fast Track
Week Days
Weekend

Start Time : At any time

12 AM
12 PM

1-On-1 Training is Guaranteed to Run (GTR)
Group Training
Online
10 - 14 Oct
09:00 AM - 05:00 PM CST
(8 Hours/Day)
Online
07 - 11 Nov
09:00 AM - 05:00 PM CST
(8 Hours/Day)
Course Prerequisites
  • Basic Computer Knowledge.

After completion of this course; you will learn following:-

  • Learn game development, create games & run them on the Unreal Engine 4
  • Define custom inputs & movements to control characters
  • Build practical looking environments for games to take place in
  • Script logic to characterize gameplay without needing to know how to code

Request More Information

Add Name and Email Address of participant (If different from you)

FAQ's


Yes, fee excludes local taxes.
Yes, we do.
The Fee includes:
  • Courseware
  • Testing Via Qubits
Schedule for Group Training is decided by Koenig. Schedule for 1-on-1 is decided by you.
In 1-on-1 you can select your own schedule, other students can be merged but you select the schedule. Choose 1-on-1 if published schedule do not meet your requirement. If you also want a private session, opt for 1-on-1 Public.
Yes.
No, it is not included.
In both, you choose the schedule. In public, other participants can join, Private other participants want to join.
Yes, course requiring practical include hands-on labs.
You can buy online from the page by clicking on "Buy Now". You can view alternate payment method on payment options page.
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You can request a refund if you do not wish to enroll in the course.
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Yes, we do offer corporate training More details
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Yes, we also offer weekend classes.
Yes, Koenig follows a BYOL(Bring Your Own Laptop) policy.
It is recommended but not mandatory. Being acquainted with the basic course material will enable you and the trainer to move at a desired pace during classes. You can access courseware for most vendors.
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Buy-Now. Pay-Later option is available using credit card in USA and India only.
You will receive the digital certificate post training completion via learning enhancement tool after registration.
Yes you can.
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You can pay through debit/credit card or bank wire transfer.
Dubai, Goa, Delhi, Bangalore.
Yes you can request your customer experience manager for the same.
Yes of course. 100% refund if training not upto your satisfaction.

Prices & Payments

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Travel and Visa

Yes we do after your registration for course.

Food and Beverages

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Others

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All our trainers are fluent in English . Majority of our customers are from outside India and our trainers speak in a neutral accent which is easily understandable by students from all nationalities. Our money back guarantee also stands for accent of the trainer.
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Yes, if you send 4 participants, we can offer an exclusive training for them which can be started from Any Date™ suitable for you.