Unreal Engine Course Overview

It’s the ideal time to advance your Unreal Engine skills whether you're simply beginning with Unreal or looking to unlock more of its power, our expert hands-on training courses will assist you learn the core fundamentals you need. After completion of this course you will be able to learn the basics of optimization for real-time pipelines, importing data, creating materials, lighting, and adding interactivity with the Blueprints Visual Scripting system.
 
This course gives a beginning stage by introducing you to the interface, workflow, and many of the editors and tools Unreal Engine 4 has to offer. It will assist you with getting a solid establishment you can later build on, and it will spark your interest to explore Unreal Engine and game design further. Every section is intended to get you fully operational rapidly in key zones.
  • 1. Do you have limited Window for training?
  • 2. Can you only spend 4-hours per day?
  • 3. Do you want to start training immediately?
  • If your answer is yes to any one of the above, you need 1-on-1- Training
The 1-on-1 Advantage
Methodology
Flexible Dates
4-Hour Sessions
  • View video
  • The course will be free if we are not able to start within 7 days of booking.
  • Only applicable for courses on which this logo appears.

Your will learn:

Module 1: Introducing Unreal Engine 4
  • Installing Unreal
  • Creating Your First Project
  • Learning the Interface
  • View Modes and Visualizers
  • Playing a Level
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Available Resources
  • Asset References and the Reference Viewer
  • Gameplay Framework
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Cartesian Coordinates Working with Transforms
  • Assessing Units and Measurements
  • Organizing a Scene
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Static Mesh Assets
  • Static Mesh Editor
  • Viewing UV Layouts
  • Collision Hulls
  • Static Mesh Actors
  • Summary
  • Q&A
  • Exercise
  • Learning Light Terminology
  • Understanding Light Types
  • Using Light Properties
  • Building Lighting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Materials
  • Physically Based Rendering (PBR)
  • Material Input Types
  • Creating Textures
  • Making a Material
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Introducing Audio Basics
  • Using Sound Actors
  • Controlling Sounds with Audio Volumes
  • Table of Contents
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Working with Landscapes
  • Sculpting Shapes and Volumes
  • Using Foliage
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Building Worlds
  • World Building Process
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Particles and Data Types
  • Working with Cascade
  • Using Common Modules
  • Setting Up Materials for Particles
  • Triggering Particle Systems
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Defining Skeletal Meshes
  • Importing Skeletal Meshes
  • Learning Persona
  • Using Skeletal Mesh Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Matinee Actors
  • Matinee Editor
  • Curve Editor
  • Working with Other Tracks
  • Working with Cameras in Matinee
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Physics in UE4
  • Simulating Physics
  • Using Physical Materials
  • Working with Constraints
  • Using Force Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Visual Scripting Basics
  • Understanding the Blueprint Editor
  • Fundamental Concepts in Scripting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Actor Collision Settings
  • Assigning Actors to Events
  • Assigning Actors to Reference Variables
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Blueprint Classes
  • The Blueprint Editor Interface
  • Working with the Components
  • Working with the Timeline
  • Scripting a Pulsating Light
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Setting Up
  • Making Editable Variables
  • Using the Construction Script
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Why Spawning Is Important
  • Creating a Blueprint Class to Spawn
  • Setting Up the Spawner Blueprint
  • Spawning an Actor from a Class
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Project Game Modes
  • Knowing Characters’ Abilities
  • Using Blueprint Classes
  • Actor and Component Tags
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Identifying Requirements with a Design Summary
  • Creating a Game Project
  • Creating a Custom Game Mode
  • Creating a Custom Pawn and Player Controller
  • Controlling a Pawn’s Movement
  • Setting Up a Fixed Camera
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating an Obstacle Base Class
  • Making Your Obstacle Move
  • Damaging the Pawn
  • Restarting the Game on Death
  • Creating a Health Pickup
  • Creating an Actor Spawner
  • Cleaning Up Old Obstacles
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating a Widget Blueprint
  • Navigating the UMG Interface
  • Creating a Start Menu
  • Sample Menu System
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Cooking Content
  • Packaging a Project for Windows
  • Resources for Android and iOS Packaging
  • Accessing Advanced Packaging Settings
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Developing for Mobile Devices
  • Using Touch
  • Using a Device’s Motion Data
  • Summary
  • Q&A
  • Workshop
  • Exercise
Live Online Training (Duration : 40 Hours)
Group Training 2650 Per Participant
06 - 10 Jun 09:00 AM - 05:00 PM CST
(8 Hours/Day)
04 - 08 Jul 09:00 AM - 05:00 PM CST
(8 Hours/Day)
1-on-1 Training 5300 3450 + If you accept merging of other students.
4 Hours
8 Hours
Week Days
Weekend

Start Time : At any time

12 AM
12 PM

1-On-1 Training is Guaranteed to Run (GTR)
Classroom Training (Available: London, Dubai, India, Sydney, Vancouver)
Duration : On Request
Fee : On Request
On Request
Classroom Training is available. Enquire for the fee Click
Ultra-Fast Track

If you can't spare 40 hours. We can offer you an Ultra-Fast Track for 20 hours for only USD 2,760

Course Prerequisites
  • Basic Computer Knowledge.

After completion of this course; you will learn following:-

  • Learn game development, create games & run them on the Unreal Engine 4
  • Define custom inputs & movements to control characters
  • Build practical looking environments for games to take place in
  • Script logic to characterize gameplay without needing to know how to code

Request More Information

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FAQ's


Yes, fee excludes local taxes.
The Fee includes:
  • Courseware
  • Testing Via Qubits
Yes, Koenig Solutions is a Open Source Learning Partner