Unreal Engine Course Overview

Unreal Engine Course Overview

The Unreal Engine course is a comprehensive online training program designed to teach learners how to create and develop with Unreal Engine 4, a powerful game engine widely used in the industry. The Unreal Engine 5 course updates this knowledge to the latest version, ensuring students are well-equipped with cutting-edge tools and techniques. Throughout the course, participants will start with the basics of installing the engine and creating their first project, progressively moving through the gameplay framework, working with various assets, implementing lighting and rendering, and mastering the Blueprint visual scripting system.

Learners will gain hands-on experience through practical workshops and exercises, covering key topics such as level design, audio integration, particle effects, and preparing games for mobile platforms. With unreal online training, students will develop the skills required to design and build their own games or interactive experiences. By the end of the course, participants will be capable of crafting engaging content with confidence, using Unreal Engine's powerful capabilities.

This is a Rare Course and it can be take up to 3 weeks to arrange the training.

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4-Hour Sessions

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Fee On Request

  • Live Online Training (Duration : 40 Hours)
  • Per Participant
  • Guaranteed-to-Run (GTR)
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♱ Excluding VAT/GST

Classroom Training price is on request

  • Live Online Training (Duration : 40 Hours)
  • Per Participant

♱ Excluding VAT/GST

Classroom Training price is on request

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Course Prerequisites

To successfully undertake training in the Unreal Engine course offered by Koenig Solutions, students should meet the following minimum prerequisites:


  • Basic familiarity with using a Windows or Mac operating system, including installing software and navigating the file system.
  • A general understanding of fundamental computer operations, such as file management and the use of a keyboard and mouse.
  • Interest in game development or 3D content creation, although prior experience in these fields is not required.
  • Basic knowledge of graphic design or 3D modeling is helpful but not mandatory.
  • Willingness to learn new software tools and programming concepts introduced during the course.
  • Access to a computer capable of running Unreal Engine 4, including a suitable graphics card, CPU, and enough RAM (please refer to the official Unreal Engine 4 hardware requirements for details).

These prerequisites are designed to ensure that students have a foundation upon which they can build their Unreal Engine skills effectively throughout the course. No prior programming or game development experience is necessary, as the course is structured to guide learners through the basics to more advanced concepts.


Target Audience for Unreal Engine

Koenig Solutions' Unreal Engine course is designed for aspiring game developers and 3D artists eager to master UE4.


  • Game Developers
  • 3D Artists and Designers
  • Level Designers
  • Environment Artists
  • Technical Artists
  • Visual Effects (VFX) Artists
  • Audio Engineers interested in game sound design
  • Architects and Visualization Specialists
  • Interactive Application Developers
  • Software Engineers with a focus on real-time simulation
  • Virtual Reality (VR) and Augmented Reality (AR) Content Creators
  • Indie Game Entrepreneurs
  • Animation Professionals looking to expand into gaming
  • Programmers seeking to understand visual scripting with Blueprints
  • Educators and Trainers specializing in game development courses
  • Students with a focus on game design or computer graphics
  • Hobbyists and Enthusiasts in game creation and interactive experiences


Learning Objectives - What you will Learn in this Unreal Engine?

Introduction to Learning Outcomes and Concepts Covered:

This Unreal Engine course equips learners with the foundational skills to create interactive 3D applications, including games, architectural visualizations, and simulations, using Unreal Engine 4.

Learning Objectives and Outcomes:

  • Gain proficiency in installing Unreal Engine and starting a new project, understanding the core interface and navigation within the engine.
  • Understand the Unreal Engine Gameplay Framework and how it underpins the mechanics of game behavior and asset interaction.
  • Learn the principles of Cartesian coordinates, scene organization, and working with transforms and units within the Unreal environment.
  • Acquire skills in managing Static Mesh Actors, including utilizing the Static Mesh Editor and understanding UV layouts and collision hulls.
  • Grasp the essentials of lighting and rendering in Unreal Engine, including light types, properties, and the process of building lighting for enhanced realism.
  • Develop an understanding of Unreal Engine's material system and Physically Based Rendering (PBR), learning to create textures and materials for various surfaces and objects.
  • Explore Unreal Engine's audio system, learning to integrate and control sound within the game environment effectively.
  • Create dynamic landscapes and foliage, utilizing tools for sculpting terrain and adding natural elements to your scenes.
  • Build immersive worlds using Unreal Engine's world-building tools and the process for crafting cohesive and engaging environments.
  • Design captivating visual effects using particle systems and learn how to trigger and control these effects within your projects.
  • Work with Skeletal Mesh Actors, including importing and utilizing them within the Persona animation tool.
  • Learn to create cinematic experiences with Matinee and Cinematics, understanding how to work with cameras and animate scenes.
  • Apply physics to your projects, gaining insights into simulating physics, working with physical materials, and using constraints and force actors.
  • Dive into Blueprint Visual Scripting to create interactive elements and gameplay mechanics without writing traditional code.
  • Utilize Level Blueprints to link gameplay elements and events, and create Blueprint Classes for more complex interactions and behaviors.
  • Implement editable variables and construction scripts within Blueprints to create customizable and dynamic game elements.
  • Learn to spawn actors in the game world, understanding the importance and techniques for dynamic content creation.
  • Develop an arcade shooter game, encompassing input systems, pawn control, obstacles, pickups, and game logic.
  • Work with Unreal Motion Graphics (UMG) to create user interfaces, including start menus and in-game HUDs.
  • Prepare and package projects for distribution, understanding the process for different platforms including Windows, Android, and iOS.
  • Adapt projects for mobile devices, learning to implement touch controls and utilize device motion data effectively.