FLEXI - SELF PACED TRAINING RE-IMAGINED

Do you Need Live Online Training? Do you not have Time for Live Online? Do you Want to Start Immediately? Koenig's Flexi can help You.

Flexi is a Video Recording of Live Online + Official Courseware + Hands-On-Labs + Qubits Test

Flexi is a Unique Union of Live Online and On-Demand Learning Options.
Live Online
+
On Demand
=
Flexi

Unreal Engine

Includes 20+ Tests Questions (Qubits42)
Module 1: Introducing Unreal Engine 4
  • Installing Unreal
  • Creating Your First Project
  • Learning the Interface
  • View Modes and Visualizers
  • Playing a Level
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Available Resources
  • Asset References and the Reference Viewer
  • Gameplay Framework
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Cartesian Coordinates Working with Transforms
  • Assessing Units and Measurements
  • Organizing a Scene
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Static Mesh Assets
  • Static Mesh Editor
  • Viewing UV Layouts
  • Collision Hulls
  • Static Mesh Actors
  • Summary
  • Q&A
  • Exercise
  • Learning Light Terminology
  • Understanding Light Types
  • Using Light Properties
  • Building Lighting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Materials
  • Physically Based Rendering (PBR)
  • Material Input Types
  • Creating Textures
  • Making a Material
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Introducing Audio Basics
  • Using Sound Actors
  • Controlling Sounds with Audio Volumes
  • Table of Contents
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Working with Landscapes
  • Sculpting Shapes and Volumes
  • Using Foliage
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Building Worlds
  • World Building Process
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Particles and Data Types
  • Working with Cascade
  • Using Common Modules
  • Setting Up Materials for Particles
  • Triggering Particle Systems
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Defining Skeletal Meshes
  • Importing Skeletal Meshes
  • Learning Persona
  • Using Skeletal Mesh Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Matinee Actors
  • Matinee Editor
  • Curve Editor
  • Working with Other Tracks
  • Working with Cameras in Matinee
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Physics in UE4
  • Simulating Physics
  • Using Physical Materials
  • Working with Constraints
  • Using Force Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Visual Scripting Basics
  • Understanding the Blueprint Editor
  • Fundamental Concepts in Scripting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Actor Collision Settings
  • Assigning Actors to Events
  • Assigning Actors to Reference Variables
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Blueprint Classes
  • The Blueprint Editor Interface
  • Working with the Components
  • Working with the Timeline
  • Scripting a Pulsating Light
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Setting Up
  • Making Editable Variables
  • Using the Construction Script
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Why Spawning Is Important
  • Creating a Blueprint Class to Spawn
  • Setting Up the Spawner Blueprint
  • Spawning an Actor from a Class
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Project Game Modes
  • Knowing Characters’ Abilities
  • Using Blueprint Classes
  • Actor and Component Tags
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Identifying Requirements with a Design Summary
  • Creating a Game Project
  • Creating a Custom Game Mode
  • Creating a Custom Pawn and Player Controller
  • Controlling a Pawn’s Movement
  • Setting Up a Fixed Camera
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating an Obstacle Base Class
  • Making Your Obstacle Move
  • Damaging the Pawn
  • Restarting the Game on Death
  • Creating a Health Pickup
  • Creating an Actor Spawner
  • Cleaning Up Old Obstacles
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating a Widget Blueprint
  • Navigating the UMG Interface
  • Creating a Start Menu
  • Sample Menu System
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Cooking Content
  • Packaging a Project for Windows
  • Resources for Android and iOS Packaging
  • Accessing Advanced Packaging Settings
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Developing for Mobile Devices
  • Using Touch
  • Using a Device’s Motion Data
  • Summary
  • Q&A
  • Workshop
  • Exercise

We do not have a fresh Live Online Recording for the course. It can take 4-5 days to edit a recording. If your need is urgent, request for an un-edited version.


Flexi Video

USD 99

Official Courseware

N/A

Hands-On-Labs

NA

Total

USD 99

100% Secure Transaction

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FAQ's

Q1. How long do you have access to Flexi after purchase?

A. 3 months from date of delivery.

Q2. Can the content be shared or is it only available for one user?

A. It is only for the self-use of the purchaser.

Q3. Do you have business packages that you offer to companies that would make use of these packages on a regular basis?

A. Yes, contact us for corporate packages.

Q4. What is the pass rate of students that used Flexi as their method of preparation?

A. We do not track the pass rate of Flexi students. We, however suspect that it will be lower than for Live Online.

Q5. If we buy Flexi today, and there are any updates in the course, do we get the updated recordings as well or do we need to repurchase Flexi?

A. If the latest update comes within 3 months after the sale we can give the updated version.

Q6. Can we download the videos or we stream them online?

A. Videos can only be streamed and not downloaded.

Q7. Do you have courses in languages other than English?

A. Presently Flexi is only available in English.

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