Live Online Style Video +Live Instructor + Official Courseware + Hands-on Labs

Includes:

  1. Power Packed 24 Hours (Edited from 40 hours of Live Training)
  2. 6 months access to videos.
  3. Access via Laptop, Tab, Mobile, and Smart TV.
  4. Certificate of Completion.
  5. 20+ Tests Questions (Qubits42)
Unreal Engine is a Rare course. Hence priced at $199. Other Flexis are for $99.
You can also purchase an annual plan for USD 999. For one year, all Flexi Videos will be free for you. Buy Annual Plan

You will get access to Flexi Video instantly.

Flexi Video

USD 199

Official Courseware

N/A

Hands-On-Labs

NA

Total

USD 199

100% Refund for Flexi Video (courseware is non-refundable) if user is not satisfied with the Video and seeks refund within 30 days of purchase.

Download Course Contents
Module 1: Introducing Unreal Engine 4
  • Installing Unreal
  • Creating Your First Project
  • Learning the Interface
  • View Modes and Visualizers
  • Playing a Level
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Available Resources
  • Asset References and the Reference Viewer
  • Gameplay Framework
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Cartesian Coordinates Working with Transforms
  • Assessing Units and Measurements
  • Organizing a Scene
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Static Mesh Assets
  • Static Mesh Editor
  • Viewing UV Layouts
  • Collision Hulls
  • Static Mesh Actors
  • Summary
  • Q&A
  • Exercise
  • Learning Light Terminology
  • Understanding Light Types
  • Using Light Properties
  • Building Lighting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Materials
  • Physically Based Rendering (PBR)
  • Material Input Types
  • Creating Textures
  • Making a Material
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Introducing Audio Basics
  • Using Sound Actors
  • Controlling Sounds with Audio Volumes
  • Table of Contents
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Working with Landscapes
  • Sculpting Shapes and Volumes
  • Using Foliage
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Building Worlds
  • World Building Process
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Understanding Particles and Data Types
  • Working with Cascade
  • Using Common Modules
  • Setting Up Materials for Particles
  • Triggering Particle Systems
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Defining Skeletal Meshes
  • Importing Skeletal Meshes
  • Learning Persona
  • Using Skeletal Mesh Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Matinee Actors
  • Matinee Editor
  • Curve Editor
  • Working with Other Tracks
  • Working with Cameras in Matinee
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Physics in UE4
  • Simulating Physics
  • Using Physical Materials
  • Working with Constraints
  • Using Force Actors
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Visual Scripting Basics
  • Understanding the Blueprint Editor
  • Fundamental Concepts in Scripting
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Actor Collision Settings
  • Assigning Actors to Events
  • Assigning Actors to Reference Variables
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Using Blueprint Classes
  • The Blueprint Editor Interface
  • Working with the Components
  • Working with the Timeline
  • Scripting a Pulsating Light
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Setting Up
  • Making Editable Variables
  • Using the Construction Script
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Why Spawning Is Important
  • Creating a Blueprint Class to Spawn
  • Setting Up the Spawner Blueprint
  • Spawning an Actor from a Class
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Project Game Modes
  • Knowing Characters’ Abilities
  • Using Blueprint Classes
  • Actor and Component Tags
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Identifying Requirements with a Design Summary
  • Creating a Game Project
  • Creating a Custom Game Mode
  • Creating a Custom Pawn and Player Controller
  • Controlling a Pawn’s Movement
  • Setting Up a Fixed Camera
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating an Obstacle Base Class
  • Making Your Obstacle Move
  • Damaging the Pawn
  • Restarting the Game on Death
  • Creating a Health Pickup
  • Creating an Actor Spawner
  • Cleaning Up Old Obstacles
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Creating a Widget Blueprint
  • Navigating the UMG Interface
  • Creating a Start Menu
  • Sample Menu System
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Cooking Content
  • Packaging a Project for Windows
  • Resources for Android and iOS Packaging
  • Accessing Advanced Packaging Settings
  • Summary
  • Q&A
  • Workshop
  • Exercise
  • Developing for Mobile Devices
  • Using Touch
  • Using a Device’s Motion Data
  • Summary
  • Q&A
  • Workshop
  • Exercise

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Flexi video for the new version will be provided free of cost.
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You will be provided access to LET ( Learning Enhancement Tool), where you will get the links to access all your purchases.
Videos can only be streamed and not downloaded.
Yes, c/w and Lab are not included in the annual plan. All Flexi videos are included.
It is only for one user.
6 months from the date of delivery.
Yes, you do. Flexi Videos do not include Courseware or Labs.
We use the best standards in Internet security. Any data retained is not shared with third parties.
It’s a unique subscription plan where customers can avail unlimited Flexi courses within a year.
The subscription plan is valid for 1 year from the date of purchase.
No, this is limited to one user and its non-transferable.

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