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We're here to help you find itUnity for Automobiles Course Overview
The Unity for Automobiles course is designed to equip learners with the skills necessary to utilize the Unity Engine for automotive visualization, design, and interactive experiences.
In Module 1, participants will familiarize themselves with essential hotkeys and shortcuts to efficiently navigate the Unity Editor, enhancing their workflow.
Module 2 focuses on setting up a Unity project tailored for 3D development, laying the groundwork for creating automotive scenes.
Module 3 delves into the creation of physically based materials to give car models a realistic appearance.
In Module 4, learners will use imported assets to construct modular environments, while Module 5 teaches the creation of Prefabs for scene components to streamline project efficiency.
Module 6 and Module 7 enhance visual appeal, with the former configuring lights and settings for lifelike effects and the latter applying the Post Processing Stack for visual fidelity.
Module 8 bridges Maya to Unity, establishing a production pipeline, while Module 9 introduces dynamic storytelling through Cinemachine & Timeline.
Module 10 emphasizes best practices within Unity, ensuring optimal performance and organization.
Module 11 explores the Real Time Render capabilities of Unity for instant visual feedback.
Finally, Module 12 rounds out the course with Unity's integration into Mixed Reality (MR) using Microsoft HoloLens, showcasing the future of automotive visualization and interaction.
This course promises a comprehensive understanding of Unity's tools and best practices, essential for professionals seeking to revolutionize the automotive industry with cutting-edge virtual experiences.
This is a Rare Course and it can be take up to 3 weeks to arrange the training.
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4-Hour Sessions
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♱ Excluding VAT/GST
Classroom Training price is on request
♱ Excluding VAT/GST
Classroom Training price is on request
To ensure that learners can successfully undertake the Unity for Automobiles course and fully benefit from its curriculum, the following minimum prerequisites are recommended:
These prerequisites are intended to provide a baseline from which students can build upon their skills throughout the course. No prior experience with Unity is required, but any background in game development, programming, or similar areas could be advantageous.
This Unity for Automobiles course offers specialized training for creating realistic 3D automotive models and immersive environments within Unity.
Target Audience for Unity for Automobiles Course:
Acquire hands-on expertise in leveraging Unity to create immersive 3D experiences for automotive design, visualization, and marketing.