Sketch Course Overview

Sketch Course Overview

The Sketch course is an in-depth program designed to equip learners with a robust understanding of Sketch, a popular vector-based design tool widely used for UI/UX and graphic design. Module 1: GETTING TO KNOW THE WORK AREA introduces the foundational elements of the Sketch interface, from navigating the canvas and layers to utilizing the inspector and toolbar effectively. As learners progress to Module 2: LAYER BASICS, they gain practical skills in managing and manipulating layers, which is crucial for complex designs.

Module 3: Shapes and Module 4: VECTOR EDITING delve into the core of vector graphics, teaching students how to create and edit shapes and paths with precision. The course continues with Module 5: TEXT and Module 6: IMAGES, covering the intricacies of typography and image manipulation.

Module 7: Data and subsequent modules introduce advanced features such as symbols, libraries, and prototyping, providing learners with the tools to create efficient, scalable designs. By the end of the course, students will be adept at styling, organizing, and exporting their work, as demonstrated in Module 15: EXPORTING. This comprehensive Sketch course will empower learners with the skills to streamline their design process and enhance their digital design proficiency.

This is a Rare Course and it can be take up to 3 weeks to arrange the training.

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  • Live Online Training (Duration : 40 Hours)
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  • Live Online Training (Duration : 40 Hours)
  • Per Participant

♱ Excluding VAT/GST

Classroom Training price is on request

You can request classroom training in any city on any date by Requesting More Information

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Course Prerequisites

To ensure that you can successfully undertake training in the Sketch course, the following prerequisites are recommended:

  • Basic computer skills and familiarity with operating a Mac, as Sketch is a Mac-only application.
  • Understanding of graphic design principles and terminology to fully grasp the course concepts.
  • Prior experience with other design software or tools is helpful but not required.
  • A willingness to learn and explore new design techniques and workflows.
  • Access to a Mac computer with the latest version of Sketch installed for practical exercises.

Please note that these prerequisites are suggested to provide you with the foundation needed to maximize your learning experience. If you are new to design, we encourage you to proceed with a positive mindset and a commitment to practice, as Sketch is designed to be user-friendly for beginners as well.

Target Audience for Sketch

The Sketch course is designed for professionals looking to master digital design and visual prototyping for web and mobile applications.

  • UI/UX Designers
  • Graphic Designers
  • Web Designers
  • Mobile App Designers
  • Product Designers
  • Visual Artists
  • Front-End Developers interested in design
  • Marketing Professionals involved in design
  • Creative Professionals seeking to enhance their digital toolkit
  • Design Students and Educators

Learning Objectives - What you will Learn in this Sketch?

Introduction to the Course's Learning Outcomes and Concepts Covered

Through this Sketch course, students will master the essentials of Sketch, from navigating the interface to prototyping and exporting designs, equipping them with the skills to create professional UI/UX designs.

Learning Objectives and Outcomes

  • Understanding the Sketch Interface: Gain familiarity with the Sketch work area, including the canvas, inspector, layers list, toolbar, and Touch Bar for efficient workflow navigation.
  • Layer Management: Learn how to add, select, move, resize, and edit layers, crucial for organizing and manipulating design elements within projects.
  • Shape Creation and Editing: Develop the ability to create and edit shapes using Boolean operations, transform tools, and masking, enhancing the visual aspect of designs.
  • Vector Editing Proficiency: Acquire skills in using vector tools to manipulate points and paths, essential for creating scalable graphics.
  • Advanced Text Handling: Understand how to use the text inspector, apply text styles, and manipulate text on paths, as well as convert text to outlines for better control over typography.
  • Image Editing and Adjustment: Explore techniques for bitmap editing and color adjustment to refine images within the design.
  • Data and Symbol Mastery: Learn to efficiently use data in designs, create and manage symbols, and understand symbol overrides for reusable design components.
  • Grouping and Organization: Discover how to group layers, work with artboards, and manage pages for a structured approach to complex designs.
  • Applying Style and Effects: Gain the ability to apply fills, borders, shadows, blurs, gradients, and layer styles to create visually striking elements.
  • Prototyping and Exporting: Learn to link elements, create interactive hotspots, and export designs in various formats, including code export, to bridge the gap between design and development.