RPG Core Combat Creator Training Course


RPG Core Combat Creator Certification Training Course Overview

Enroll for 4-day RPG Core Combat Creator certification training course from Koenig Solutions . RPG Core Combat Creator course focuses on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design. This is a highly realistic and comprehensive introduction to real game development.

Through a blend of hands-on labs and interactive lectures, participants will be dealing with player movement, NavMesh Navigation, AI pathfinding, save and loading systems, basic pickups,  using asset packs, debug code, making particle effects and much more.  You will also be given a robust code architecture for managing more complex projects by setting up namespaces.

 

 

Target Audience:

  • Candidate who is working as a game developer.
  • Candidate who is working as an intermediate unity user who want to create their own RPG.
  • Candidate working as a unity developer.

 

 

 


RPG Core Combat Creator Training Course (Duration : 32 Hours) Download Course Contents

Course Details Schedule
Live Virtual Classroom (Instructor-Led)
Duration : 4 Days (8 Days for 4 Hours/Day)
Fee : 1,000 (Includes Taxes) 
9 AM - 5 PM (Flexible Time Slots for 4 hours option)




February
8 Hours/Day
01-04
07-10
01-10
07-16
March
8 Hours/Day
01-04
07-10
08-11
01-10
07-16
08-17
April
8 Hours/Day
05-08
11-14
12-15
19-22
05-14
11-20
12-21
19-28
Client's Location
As per mutual convenience

Classroom training is available in select Cities

Classroom Training (Available: London, Dubai, India, Sydney, Vancouver)
Duration : On Request
Fee : On Request
On Request

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Course Prerequisites

  • You should be able to write basic C# (loops, conditionals, components, etc)
  • Some familiarity with Unity's APIs is helpful.
  • You should know your way round Unity 5's editor.

After completing this course, you will be able to:

  • Create core combat mechanics for melee, ranged and special attacks.
  • More advanced C# techniques such as interfaces, delegates, and co-routines.
  • Create pathfinding systems and patrol paths for enemies and NPCs.
  • Make a detailed level with terrain, enemies, triggers, lighting, particles and props.
  • Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more).
  • Advanced game design, project management and code architecture strategies