GW Basic Course Overview

GW Basic Course Overview

The GW Basic course is a comprehensive guide for learners interested in programming using the GW-BASIC language, a dialect of the BASIC programming language developed by Microsoft. Aimed at beginners, the course offers an understanding of fundamental programming concepts and hands-on experience in coding.

Module 1: Starting to Program sets the foundation, discussing the relevance of learning to program, basics of computers and programming, and the initial steps in program planning. Module 2: GW Basics dives into the syntax and structure of GW-BASIC, covering variables, direct commands, line numbering, editing, function keys, program flow, decision-making, subroutines, and program file management.

As learners progress, they explore more advanced topics such as graphics, text handling, data storage, sorting, searching, numerical computations, and even interfacing with MS-DOS. The course includes lessons on creating graphics and color, and it offers insights into data on disk. It also touches upon three-dimensional graphics and sounds, providing a well-rounded educational experience in programming with GW-BASIC.

By the end of the course, students will have a strong grasp of how to create and manipulate GW-BASIC programs, enabling them to develop their own software on a fundamental level. This knowledge not only builds a solid programming foundation but also prepares learners for further studies in more modern programming languages.

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  • Live Training (Duration : 24 Hours)
  • Per Participant

♱ Excluding VAT/GST

Classroom Training price is on request

You can request classroom training in any city on any date by Requesting More Information

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Course Prerequisites

To ensure a successful learning experience in the GW Basic course, it's important that students have a foundational understanding and comfort with the following concepts:


  • Basic understanding of how computers work and their components.
  • Familiarity with the concept of computer programming and its purpose.
  • Logical and analytical thinking skills for program planning and problem-solving.
  • Ability to follow sequential instructions and understand the importance of syntax in programming.
  • Basic typing skills and ability to navigate a text-based interface.

No prior programming experience is required, as GW Basic is an introductory programming language and the course is designed to accommodate beginners. However, a curiosity about programming and a willingness to learn through hands-on practice will greatly enhance the learning experience.


Target Audience for GW Basic

GW Basic is a foundational programming course ideal for individuals interested in retro computing and legacy code maintenance.


  • Retro Computing Enthusiasts
  • Computer Science Historians
  • Legacy System Engineers
  • Software Archaeologists
  • Hobbyist Programmers interested in historical programming languages
  • IT Professionals maintaining legacy systems
  • Educators and Researchers in Computing History
  • Students learning the evolution of programming languages


Learning Objectives - What you will Learn in this GW Basic?

Introduction to Learning Outcomes

This GW Basic course offers a comprehensive introduction to programming, covering everything from fundamental concepts to advanced graphics and file management with MS-DOS integration.

Learning Objectives and Outcomes

  • Understand the basics of programming and the role of computers in executing programs.
  • Learn how to plan and structure a program effectively.
  • Grasp the use of variables for efficient data storage and manipulation.
  • Master direct commands and the use of line numbers for program control.
  • Develop skills in editing code and utilizing function keys to streamline the programming process.
  • Gain knowledge of program flow, including making decisions and creating subroutines.
  • Explore file management by creating, reading, and writing to sequential files.
  • Understand the principles of sorting and searching algorithms and their applications in data analysis.
  • Learn to create basic graphics, use color, and understand the PC screen's coordinate system.
  • Acquire proficiency in handling text and strings through built-in string functions.
  • Delve into advanced programming concepts like three-dimensional graphics, sound, and the use of sprites.
  • Learn to interface with MS-DOS for file and directory management, as well as executing commands via the SHELL command.

Target Audience for GW Basic

GW Basic is a foundational programming course ideal for individuals interested in retro computing and legacy code maintenance.


  • Retro Computing Enthusiasts
  • Computer Science Historians
  • Legacy System Engineers
  • Software Archaeologists
  • Hobbyist Programmers interested in historical programming languages
  • IT Professionals maintaining legacy systems
  • Educators and Researchers in Computing History
  • Students learning the evolution of programming languages


Learning Objectives - What you will Learn in this GW Basic?

Introduction to Learning Outcomes

This GW Basic course offers a comprehensive introduction to programming, covering everything from fundamental concepts to advanced graphics and file management with MS-DOS integration.

Learning Objectives and Outcomes

  • Understand the basics of programming and the role of computers in executing programs.
  • Learn how to plan and structure a program effectively.
  • Grasp the use of variables for efficient data storage and manipulation.
  • Master direct commands and the use of line numbers for program control.
  • Develop skills in editing code and utilizing function keys to streamline the programming process.
  • Gain knowledge of program flow, including making decisions and creating subroutines.
  • Explore file management by creating, reading, and writing to sequential files.
  • Understand the principles of sorting and searching algorithms and their applications in data analysis.
  • Learn to create basic graphics, use color, and understand the PC screen's coordinate system.
  • Acquire proficiency in handling text and strings through built-in string functions.
  • Delve into advanced programming concepts like three-dimensional graphics, sound, and the use of sprites.
  • Learn to interface with MS-DOS for file and directory management, as well as executing commands via the SHELL command.