Articulate Storyline 360 fundamentals Course Overview

Articulate Storyline 360 fundamentals Course Overview

The Articulate Storyline 360 fundamentals course is designed to equip learners with the essential skills to create interactive eLearning courses using Articulate Storyline 360. Participants will learn how to start projects, enhance their content with Themes and Master slides, and import existing PowerPoint presentations to streamline the course development process.

The course delves into adding interactivity through buttons, layers, and text entry fields, and covers more advanced features such as Triggers, Hotspots, Variables, and Gamification techniques. Learners will gain hands-on experience with creating Conditional Triggers, managing Variables, and incorporating gamification elements like Scoring and Media control to engage learners.

By completing this training, participants will be well-prepared for the Articulate 360 Certification, demonstrating their proficiency in creating dynamic and interactive eLearning content with Articulate 360. This course is ideal for instructional designers, educators, and anyone interested in eLearning development.

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  • Live Training (Duration : 40 Hours)
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Course Prerequisites

Certainly, here are the minimum required prerequisites for successfully undertaking the Articulate Storyline 360 fundamentals course:


  • Basic understanding of eLearning concepts and Instructional Design principles.
  • Familiarity with using Windows or Mac environments, including basic operations like opening, closing, and saving files.
  • Comfortable with using standard office productivity software, such as Microsoft PowerPoint.
  • Basic computer literacy, including the ability to navigate through files and folders, and an understanding of file extensions (e.g., .pptx, .story).
  • No prior experience with Articulate Storyline is required, but any previous exposure to similar eLearning authoring tools can be beneficial.
  • An eagerness to learn and a willingness to experiment with new software features.

Please note that these prerequisites are aimed at ensuring a smooth learning experience without overwhelming beginners. The course is designed to be accessible even to those new to eLearning authoring, with step-by-step guidance provided throughout the training.


Target Audience for Articulate Storyline 360 fundamentals

The Articulate Storyline 360 fundamentals course equips learners with core skills for creating interactive eLearning content.


  • Instructional Designers
  • eLearning Developers
  • Corporate Trainers
  • Content Developers
  • HR Professionals involved in training
  • Educators and Teachers
  • Multimedia Professionals
  • Marketing Professionals creating instructional content
  • Subject Matter Experts (SMEs) who create their own training materials
  • Graphic Designers looking to expand into eLearning
  • IT Professionals responsible for internal training materials


Learning Objectives - What you will Learn in this Articulate Storyline 360 fundamentals?

  1. Introduction: Gain proficiency in creating interactive eLearning courses with Articulate Storyline 360, focusing on project creation, interactivity, advanced triggers, and gamification principles.

  2. Learning Objectives and Outcomes:

  • Understand the fundamentals of starting a new project in Articulate Storyline 360, including setting up project slides and applying themes.
  • Learn how to customize slides using content master slides and apply different layouts to enhance visual design.
  • Acquire skills in importing and integrating content from PowerPoint into Storyline projects.
  • Develop the ability to add interactive elements like buttons and text entry fields, and modify their states to engage learners.
  • Master the creation and management of layers to reveal additional content without overcrowding the slide.
  • Comprehend the use of triggers to create interactive experiences, including adding, editing, and setting conditions for triggers.
  • Learn to utilize variables to store and manipulate data, and create conditions for interactive decision-making within the course.
  • Explore advanced interactivity by managing hotspots and using triggers to control media and layer visibility.
  • Delve into gamification techniques, such as scoring systems and dynamic variable adjustments, to create compelling and motivating learning experiences.
  • Understand how to apply conditional logic to enhance the interactivity and responsiveness of courses, including audio playback and visual state changes.

Technical Topic Explanation

Gamification techniques

Gamification techniques incorporate game-design elements into non-game environments, such as training programs, to boost engagement and enhance learning. By applying mechanics like points, badges, and leaderboards, gamification makes the process interactive and rewarding. This approach is used effectively in Articulate 360 Training, where learners can participate in Articulate Storyline Training sessions that are structured like games, increasing motivation and retention of information. Such strategies are critical for professionals seeking to complete their Articulate 360 Certification through engaging, articulate online training methods, making learning not only informative but also enjoyable.

Conditional triggers

Conditional triggers in technology refer to automated responses initiated when certain predefined conditions are met. These triggers are widely used in software applications to enhance interactivity and functionality. For example, in learning management systems or during Articulate 360 training, a conditional trigger might automatically present additional resources or quizzes when a learner completes a specific section, ensuring a dynamic and personalized learning experience. This mechanism helps in creating efficient and user-centric software interactions, accommodating varying user actions and making systems adaptive and intelligent.

Scoring

Scoring in a technical context often refers to the process of assigning a value or score to certain actions or outcomes within a system, application, or platform to measure performance, effectiveness, or compliance. This could be applied in educational technologies for evaluating student progress, in gaming to track achievements, or in software development to assess the quality or functionality of a product. The score helps in making informed decisions, enhances motivation, and provides quantitative feedback on success or areas needing improvement.

Media control

Media control in technology refers to the management and regulation of media content and its distribution across various platforms. It involves mechanisms to handle the storage, retrieval, and transmission of multimedia elements such as text, audio, video, and interactive content. This control can span from simple tasks like playing a video on a computer to more complex systems integrated within network environments handling large-scale media streaming and digital signage. Effective media control ensures optimal performance, accessibility, security, and compliance with regulatory standards, making it crucial for delivering high-quality media experiences.

Themes

Technical Topic: Articulate Storyline Training

Articulate Storyline Training is designed to teach professionals how to use the Articulate Storyline software effectively. This training helps users create interactive e-learning courses quickly. Participants learn to design sophisticated and mobile-friendly learning materials that engage learners and improve educational outcomes. This training is ideal for educators, instructional designers, and anyone interested in digital education. Articulate 360 Training further expands on this by covering the entire suite of tools available in Articulate 360, preparing users for Articulate 360 Certification through detailed, hands-on learning experiences.

Master slides

Master slides are a feature in presentation and e-learning software that allows you to set and alter the design themes and layouts consistently across all slides in a presentation. By using master slides, you can ensure uniformity in fonts, colors, logos, and footer elements without having to modify each slide individually. This is especially useful in large presentations or e-learning modules, simplifying edits and updates across numerous slides simultaneously, thus maintaining a professional appearance and coherent structure throughout your presentation.

Triggers

In computing, triggers are special procedures that automatically execute or fire in response to specific events in a database or software system. Triggers play a crucial role in maintaining data integrity, managing system actions, and enforcing business rules. Whenever there is a modification or update to data, such as inserting, updating, or deleting records, triggers are activated to perform predefined tasks like updating related tables or generating log entries. By automating these tasks, triggers help streamline processes and reduce errors, ensuring the database operates efficiently and consistently.

Hotspots

Hotspots in technology refer to physical or virtual locations where users can access wireless internet or other telecommunications services. Often found in public places like cafes, airports, or city parks, hotspots allow individuals to connect to the internet using Wi-Fi enabled devices such as smartphones, laptops, or tablets. Virtual hotspots can also be created with software on personal devices, enabling other nearby devices to share their Internet connection. In the context of web development, hotspots may refer to clickable areas on images or maps that trigger certain actions, enhancing interactivity on websites and apps.

Variables

Variables in programming are storage locations in a computer's memory, each named with a unique identifier or name. They hold data that may change during the execution of a program. Each variable has a specific data type that defines what kind of data it can hold, such as numbers, text, or more complex types. The value of a variable can be set initially and modified through the program based on logic and operations, making them essential for coding decisions, performing calculations, and controlling program flow. Their proper use is fundamental to efficient and effective software development.

Target Audience for Articulate Storyline 360 fundamentals

The Articulate Storyline 360 fundamentals course equips learners with core skills for creating interactive eLearning content.


  • Instructional Designers
  • eLearning Developers
  • Corporate Trainers
  • Content Developers
  • HR Professionals involved in training
  • Educators and Teachers
  • Multimedia Professionals
  • Marketing Professionals creating instructional content
  • Subject Matter Experts (SMEs) who create their own training materials
  • Graphic Designers looking to expand into eLearning
  • IT Professionals responsible for internal training materials


Learning Objectives - What you will Learn in this Articulate Storyline 360 fundamentals?

  1. Introduction: Gain proficiency in creating interactive eLearning courses with Articulate Storyline 360, focusing on project creation, interactivity, advanced triggers, and gamification principles.

  2. Learning Objectives and Outcomes:

  • Understand the fundamentals of starting a new project in Articulate Storyline 360, including setting up project slides and applying themes.
  • Learn how to customize slides using content master slides and apply different layouts to enhance visual design.
  • Acquire skills in importing and integrating content from PowerPoint into Storyline projects.
  • Develop the ability to add interactive elements like buttons and text entry fields, and modify their states to engage learners.
  • Master the creation and management of layers to reveal additional content without overcrowding the slide.
  • Comprehend the use of triggers to create interactive experiences, including adding, editing, and setting conditions for triggers.
  • Learn to utilize variables to store and manipulate data, and create conditions for interactive decision-making within the course.
  • Explore advanced interactivity by managing hotspots and using triggers to control media and layer visibility.
  • Delve into gamification techniques, such as scoring systems and dynamic variable adjustments, to create compelling and motivating learning experiences.
  • Understand how to apply conditional logic to enhance the interactivity and responsiveness of courses, including audio playback and visual state changes.