Design Patterns in .NET for end user Course Overview

Design Patterns in .NET for end user Course Overview

If you want to become a developer who can solve real-world software development problems and gain the skills to design and code using global best practices, then this course from Koenig is perfect for you. This comprehensive and interactive Design Patterns in .Net training will teach you best practices to design enterprise applications, use design pattern effectively to solve common architecture problems and develop code that is maintainable, scalable, robust and reusable.

Target Audience for this Course?

  • Beginner or Experienced Developers
  • Anyone Interested in Design Patterns

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1,700

  • Live Training (Duration : 40 Hours)
  • Per Participant
  • Guaranteed-to-Run (GTR)
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♱ Excluding VAT/GST

Classroom Training price is on request

You can request classroom training in any city on any date by Requesting More Information

  • Live Training (Duration : 40 Hours)
  • Per Participant

♱ Excluding VAT/GST

Classroom Training price is on request

You can request classroom training in any city on any date by Requesting More Information

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Koenig's Unique Offerings

Course Prerequisites

  • Understanding of C#
  • Familiarity with latest C# features
  • Understanding of object-oriented design principles

Upon Completion of this Course, you will accomplish the following:

  • Introduction to OO Design Thinking
  • Creational Pattern with hands-on exercise
  • Structural Pattern with hands-on exercise
  • Behavioural Pattern with hands-on exercise
  • Classification of different types of design patterns
  • Other design patterns and principles (SOLID, GRASP)
  • Strive for loosely coupled design between objects that interact
  • Favor Composition over inheritance
  • Program to interface not implementation

Upon Completion of this Course, you will accomplish the following:

  • Introduction to OO Design Thinking
  • Creational Pattern with hands-on exercise
  • Structural Pattern with hands-on exercise
  • Behavioural Pattern with hands-on exercise
  • Classification of different types of design patterns
  • Other design patterns and principles (SOLID, GRASP)
  • Strive for loosely coupled design between objects that interact
  • Favor Composition over inheritance
  • Program to interface not implementation