Spark AR Course Overview

Spark AR Course Overview

The Spark AR course is designed to equip learners with the skills needed to create engaging augmented reality experiences on the Spark AR platform. It consists of several modules, each delving into different aspects of AR creation.

Module 1: Fundamentals of Spark AR introduces the basics, ensuring learners understand the interface and foundational concepts. Moving on, Module 2: Creating Assets for Spark AR covers the creation and integration of assets that will populate AR scenes.

With Module 3: Tracking, students learn to anchor digital content to people and the world, essential for interactive AR. Module 4: Working with 2D Objects and Module 5: Working with 3D Objects guide learners through the manipulation of various elements to create a visually appealing AR environment.

Module 6: Working with Texturing and Materials teaches the customization of object appearances, while Module 7: Adding Animations and Module 8: Adding Lights bring AR scenes to life with movement and realistic lighting.

In Module 9: Adding Audio and Module 10: Working with Particles, students add auditory elements and particle effects for a multi-sensory experience. Module 11: Setting Camera focuses on the user's viewpoint, and Module 12: Using Spark Patch Editor introduces visual programming for interactive features.

Finally, Module 13: Publishing from Spark AR wraps up the course with steps to share creations with the world. This comprehensive course empowers learners to build captivating AR experiences, enhancing their digital skillset in a growing field.

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  • Live Training (Duration : 24 Hours)
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  • Live Training (Duration : 24 Hours)
  • Per Participant
  • Classroom Training fee on request

♱ Excluding VAT/GST

You can request classroom training in any city on any date by Requesting More Information

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Koenig's Unique Offerings

Target Audience for Spark AR

  1. Spark AR course by Koenig Solutions teaches the creation of augmented reality experiences for social platforms. It's ideal for creative professionals and developers.


  2. Target audience for the Spark AR course:


  • Graphic Designers
  • AR/VR Developers
  • Social Media Marketers
  • Game Developers
  • UX/UI Designers
  • Multimedia Artists
  • Software Developers interested in AR
  • Marketing Professionals looking to create interactive campaigns
  • Content Creators for Social Media
  • Product Managers wanting to integrate AR features
  • Educators and Trainers using AR in teaching
  • 3D Modelers and Animators
  • Digital Media Professionals


Learning Objectives - What you will Learn in this Spark AR?

Introduction to Learning Outcomes and Concepts Covered

Gain comprehensive skills in creating interactive augmented reality experiences using Spark AR, from basic fundamentals to advanced techniques like animation, audio integration, and publishing.

Learning Objectives and Outcomes

  • Understand the fundamentals of Spark AR, including its interface, tools, and capabilities.
  • Learn to create and import assets for use in Spark AR projects.
  • Master tracking techniques for both people and world effects, ensuring immersive AR experiences.
  • Acquire the ability to work with 2D objects, manipulating their properties within the AR environment.
  • Develop skills in handling 3D objects, including importing, positioning, and optimizing them in Spark AR.
  • Gain proficiency in texturing and applying materials to enhance the visual appeal of AR objects.
  • Learn to add animations to objects for dynamic and engaging AR effects.
  • Understand the process of adding and configuring lights to create realistic lighting in AR scenes.
  • Incorporate audio into AR experiences, managing sound effects and background music.
  • Explore the use of particles to create advanced visual effects like smoke, fire, and magic.
  • Get familiar with camera settings to ensure the best user experience within AR effects.
  • Utilize the Spark Patch Editor for visual programming and creating complex interactive effects.
  • Understand the publishing process for AR effects, ensuring they meet platform guidelines and are optimized for distribution.

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