Live Online Style Video +Live Instructor + Official Course-Book + Hands-on Labs

Includes:

  1. Power Packed 21 Hours (Edited from 40 hours of Live Training)
  2. 6 months access to videos.
  3. Access via Laptop, Tab, Mobile, and Smart TV.
  4. Certificate of Completion.
  5. Official Course-Book
  6. 50+ Tests Questions (Qubits42)
You can also purchase an annual plan for USD 999. For one year, all Flexi Videos will be free for you. Buy Annual Plan

You will get access to Flexi Video within 30 minutes.

Flexi Video

USD 199

Official Course-Book Instructor Hand-outs

USD 0

Hands-On-Labs

NA

Total

USD 199

100% Refund for Flexi Video (Course-Book is non-refundable) if user is not satisfied with the Video and seeks refund within 30 days of purchase.

Download Course Contents
Module 1: Introduction to Unity
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool
  • Flythrough Mode
  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Translation
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects
  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures
  • Shaders
  • Materials
  • Shaders Revisited
  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures
  • Importing Terrain Assets
  • Texturing Terrain
  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World
  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos
  • Cookies
  • Cameras
  • Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers
  • Working with Layers
  • Using Layers
  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts
  • Connecting the Scripts Together
  • Playtesting
  • Scripts
  • Creating Scripts
  • Attaching a Script
  • Anatomy of a Basic Script
  • The Using Section
  • The Class Declaration Section
  • The Class Contents
  • Variables
  • Creating Variables
  • Variable Scope
  • Public and Private
  • Operators
  • Arithmetic Operators
  • Assignment Operators
  • Equality Operators
  • Logical Operators
  • Conditionals
  • The if Statement
  • The if / else Statement
  • The if / else if Statement
  • Iteration
  • The while Loop
  • The for Loop
  • Methods
  • Anatomy of a Method
  • Writing Methods
  • Using Methods
  • Input
  • Input Basics
  • Input Scripting
  • Specific Key Input
  • Mouse Input
  • Accessing Local Components
  • Using GetComponent
  • The Transform
  • Accessing Other Objects
  • Finding Other Objects
  • Modifying Object Components
  • Hour 10. Collision
  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting
  • Design
  • The Concept
  • The Rules
  • The Requirements
  • The Arena
  • Creating the Arena
  • Texturing
  • Super Bouncy Material
  • Finish the Arena
  • Game Entities
  • The Player
  • Chaos Balls
  • The Colored Balls
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game
  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code
  • The Basics of 2D Games
  • The 2D Scene View
  • Orthographic Cameras
  • Adding Sprites
  • Importing Sprites
  • Sprite Mode
  • Imported Sprite Sizes
  • Draw Order
  • Sorting Layer
  • Order in Layer
  • 2D Physics
  • Rigidbody 2D
  • 2D Colliders
  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space
  • The Concept
  • The Rules
  • The Requirements
  • The World
  • The Camera
  • The Background
  • Game Entities
  • The Player
  • The Meteors
  • The Bullets
  • The Triggers
  • The UI
  • Controls
  • Game Control
  • The Meteor Script
  • The Meteor Spawn
  • The DestroyOnTrigger Script
  • The ShipControl Script
  • The Bullet Script
  • Improvements
  • Particle Systems
  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Force over Lifetime Module
  • Color over Lifetime Module
  • Color by Speed Module
  • Size over Lifetime Module
  • Size by Speed Module
  • Rotation over Lifetime Module
  • Rotation by Speed Module
  • External Forces Module
  • Collision Module
  • Sub Emitter Module
  • Texture Sheet Module
  • Renderer Module
  • The Curve Editor
  • Animation Basics
  • The Rig
  • The Animation
  • Animation Types
  • 2D Animations
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor
  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators
  • The Concept
  • The Rules
  • The Requirements
  • The World
  • The Scene
  • The Ground
  • Scrolling the Ground
  • The Entities
  • The Power Ups
  • The Obstacles
  • The Trigger Zone
  • The Player
  • The Controls
  • Trigger Zone Script
  • The Game Control Script
  • The Player Script
  • The Move Script
  • The Spawn Script
  • Putting It All Together
  • Room for Improvement
  • Audio Basics
  • Parts of Audio
  • 2D and 3D Audio
  • Audio Sources
  • Importing Audio Clips
  • Testing Audio in the Scene View
  • 3D Audio
  • 2D Audio
  • Audio Scripting
  • Starting and Stopping Audio
  • Changing Audio Clips
  • Preparing for Mobile
  • Setting Up Your Environment
  • The Unity Remote
  • Accelerometers
  • Designing for the Accelerometer
  • Using the Accelerometer
  • Multi-Touch Input
  • Cross-Platform Input
  • Virtual Controls
  • Converting Projects to Mobile
  • Amazing Racer
  • Using Tilt Control
  • Using a Touch Joystick
  • Fixing the Disappearing Joystick
  • Chaos Ball
  • Captain Blaster
  • Gauntlet Runner
  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings

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FAQ's

6 months from the date of delivery.
Yes, Course-Book and Lab are not included in the annual plan. All Flexi videos are included.
Yes, contact us for corporate packages.
Presently, Flexi is only available in English.
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Flexi video for the new version will be provided free of cost.
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You will be provided access to LET ( Learning Enhancement Tool), where you will get the links to access all your purchases.
We do not track the pass rate of Flexi students. However, we trust it will be lower than for Live Online.
It’s a unique subscription plan where customers can avail unlimited Flexi courses within a year.
The subscription plan is valid for 1 year from the date of purchase.
No, this is limited to one user and its non-transferable.

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