Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens Course Overview

Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens Course Overview

The "Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens" course offers a comprehensive dive into the realms of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Participants will gain an in-depth understanding of the essential hardware and software components, interaction fundamentals, and types of holographic applications. The course is structured to guide learners through Unity 3D's interface and tools, enabling them to create immersive environments, work with models, materials, textures, and develop interactive 3D terrains.

Through practical lessons, students will explore game object manipulation, lighting, camera techniques, and scripting to bring their games and applications to life. The course also covers advanced topics like collision detection, particle systems, animations, audio integration, and user interface creation, culminating in the design and deployment of a game. By integrating with Microsoft HoloLens and its SDK, students will learn to create spatial mappings and understand holograms, gaze, gesture, and voice controls, preparing them for HoloLens training and HoloLens 2 training. This course is a stepping stone for learners aiming to excel in the field of Mixed Reality development.

This is a Rare Course and it can be take up to 3 weeks to arrange the training.

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  • Live Online Training (Duration : 40 Hours)
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  • Live Online Training (Duration : 40 Hours)
  • Per Participant

♱ Excluding VAT/GST

Classroom Training price is on request

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Course Prerequisites

To ensure that students are well-prepared and can successfully undertake training in the Mixed Reality (AR & VR) with Unity 3D & Microsoft HoloLens course, the following are the minimum required prerequisites:


  • Basic understanding of computer operations and file management.
  • Familiarity with the fundamentals of 3D space, including concepts like coordinates, geometry, and basic physics.
  • Some prior experience with programming or scripting, preferably in C#, as Unity utilizes C# for scripting.
  • An interest in or familiarity with game design principles and interactive media.
  • Basic knowledge of graphics rendering and the game development process is helpful but not mandatory.
  • Comfortable using a Windows operating system, as Unity and HoloLens tools are typically designed for Windows.
  • Ability to navigate and operate the Unity Editor interface would be beneficial, though not required as it will be covered in the course.
  • Willingness to learn and experiment with new technologies in the fields of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR).

These prerequisites are designed to be accessible to a wide range of learners, ensuring that even those with limited experience in certain areas can still engage with the course material effectively.


Target Audience for Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens

Explore the forefront of immersive tech with our Mixed Reality course, using Unity 3D & Microsoft HoloLens to create engaging AR & VR experiences.


  • Game Developers


  • Software Engineers interested in AR/VR


  • Unity Developers


  • AR/VR Enthusiasts and Hobbyists


  • Interactive Media Designers


  • 3D Artists and Animators


  • UX/UI Designers for AR/VR


  • Product Managers exploring AR/VR solutions


  • Educational Technologists


  • R&D Professionals


  • AR/VR Content Creators


  • Technical Architects


  • Innovation Managers


  • Startups focusing on AR/VR products


  • Students and Educators in Computer Science/IT


  • Professional Trainers and Simulators


  • Marketing Professionals looking to use AR/VR for campaigns


  • IT Consultants who advise on emerging technologies




Learning Objectives - What you will Learn in this Mixed Reality (AR & VR) With Unity 3D & Microsoft HoloLens?

Introduction to Learning Outcomes

This course provides a comprehensive understanding of Mixed Reality using Unity 3D & Microsoft HoloLens, covering AR/VR principles, Unity development, and HoloLens integration.

Learning Objectives and Outcomes

  • Grasp foundational knowledge of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and their modern applications.
  • Understand the hardware and software components crucial for developing immersive mixed reality experiences.
  • Learn the fundamental principles of interactions within mixed reality environments, including holographic app types.
  • Gain proficiency in using Unity 3D Editor for creating and managing mixed reality content.
  • Master the concepts of game objects, dimensions, coordinate systems, and transformations within Unity 3D.
  • Develop skills in creating detailed models, materials, textures, and terrains for more realistic environments.
  • Explore the implementation of lights, cameras, and environmental effects to enhance mixed reality scenes.
  • Acquire the ability to script within Unity for gameplay mechanics, user input handling, and object interactions.
  • Learn to create, manage, and instantiate prefabs, and understand Unity’s particle systems for special effects.
  • Design user interfaces for mixed reality and implement animation and audio within Unity projects.
  • Build and deploy mixed reality applications for the Microsoft HoloLens, understanding spatial mapping and user interface integration.